Glossary

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Glossaries

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Term Definition
Access Time
The average time interval between a storage peripheral (usually a disk drive or semiconductor memory) receiving a request to read or write a certain location and returning the value read or completing the write.
Advanced Graphics Port
The advanced graphics port (AGP) bus allows the graphics controller to directly access texture map data from the main memory rather than having to move it to the graphic controllers' local memory first. This helps the system increase the speed of processing graphics and allows for a use of a larger portion of memory by "borrowing" storage for texture maps from main memory.
Array
The area of the RAM that stores the bits. The array consists of rows and columns, with a cell at each intersection that can store a bit.
Asynchronous Memory
Memory that is not synchronized with the system clock. EDO and FPM are examples of asynchronous memory.
Auto Precharge
A synchronous DRAM feature that allows the memory chip's circuitry to close a page automatically at the end of a burst.